A Fantasy Core Adventure
© Jerry Harris 2014
(This link will take you to the Fantasy Core Index.)
The Guest Bathrooms
Description: Well, they’re bathrooms. They’re very nice, don’t get me wrong, shiny chrome fixtures, sparkling floors, clean white towels, etc. They’re the kind of bathrooms you get when a small army of servants clean them everyday.
Status: The Ladies facility door is closed, but unlocked (and nothing interesting inside unless your characters need to go to the bathroom). The Gentlemen’s Room is open because there’s a struggle going on there.
Inhabitants: A Gillmen and a Ghoul
Objective: The Players may help either side or neither. It’s up to them. 0 XP awarded.
If the characters approach the bathrooms, they’ll notice that one of the doors is open and there are sounds of a scuffle going on inside. Within, a Gillman and a Ghoul are locked in combat. The only context to this fight is that the Gillmen and the Ghouls are constant enemies in the house, sniping at one another whenever they can get away with it.
When the characters are seen, both will ask for help. This call is totally up to the players. Doing nothing, means nothing happens to them. Helping either side will wipe away any previous assaults that characters may have done against them and bring the promise of future help from their kind. If asked, they can also provide one specific hint about the house or its inhabitants.
Gillmen Warrior (Angus)
HD 2, Hp 11, AC 16 (natural)
Fort +3, Ref +4, Will +4
Melee: Trident +4 to hit (1d8+3)
Ghoul Servant (Mitchell)
HD 2 (d12), Hp 13, AC 14 (natural)
Fort +0, Ref +2, Will +5Melee: Bite +2 to hit 1d6+1 + DC 12 Fort Sv or paralysis 1 turn