Monday, October 29, 2012

Fantasy Core RPG--The Flying Warrior

The Flying Warrior
Level
Base Attack
Bonus
Fort Save
Ref Save
Will Save
AC Bonus
1st
+1/(+0)
+2
+2
+2
+1
2nd
+2/(+1)
+3
+3
+3
+1
3rd
+3/(+1)
+3
+3
+3
+1
4th
+4/(+2)
+4
+4
+4
+2
5th
+5/(+2)
+4
+4
+4
+2
6th
+6/(+3)
+5
+5
+5
+2
7th
+7/(+3)
+5
+5
+5
+3
8th
+8/(+4)
+6
+6
+6
+3
9th
+9/(+4)
+6
+6
+6
+4
10th
+10/(+5)
+7
+7
+7
+4
Description: Whether a Shaolin monk, a Wudan master, or Xia knight errant, the Wuxia fighter is a rootless outcast from proper society seeking to hone their martial arts skills wherever they can. Their motivations, honorable or not, are their own. 10th level example: Li Mu Bai from Crouching Tiger, Hidden Dragon.
Hit Die: d8
Prime Abilities: Dex, Con, Str
Weapon and Armor Proficiency: Flying Warriors are proficient any weapon, including any exotic one. Pick one Preferred melee weapon type. They may not use any armor or shields as it interferes with their martial arts skills.
Standard Starting Gear: 5+1d10 GP, pack, 3 days rations, waterskin, 2 useful items, their Preferred weapon.

Stunt Attacks: The Flying Warrior may execute two special forms of attack when armed with their Preferred melee weapon by rolling a successful DC 12 Acrobatics check and a successful attack roll.  Failing the skill check means that the attack fails as well, and the Warrior is rendered prone (or in some other embarrassing position).  (A Natural 1 on the Acrobatics check is always a failure.)  The rd after the attack, successful or not, the Warrior may neither move nor attack, but can still defend themselves.

● Flying Strike: A power attack against a single opponent.  Maximum damage + Stun 1 rd.
● Flying Multi-Strike: Up to 4 adjacent opponents may be attacked simultaneously.  The Warrior rolls one attack roll and the opponents compare their AC to it. Make 1 damage roll and apply it to each opponent hit.

Flurry of Blows: When unarmed, the Flying Warrior may make two attacks per rd. The first attack at the first listed value, the second at the next value. Damage inflicted is 1d4 + ½ level (+ Str bonus). Damage done may be non-lethal at the Warrior's option. (At 10th level, these unarmed strikes are considered magical.) 

AC Bonus: Flying Warriors gain a natural AC adjustment due to their training.
Immunity to Falling Damage: Jen survives that fall at the end of Crouching Tiger, Hidden Dragon, by the way.

Acrobatics Skill (Balancing, jumping): Add ½ level + (Dex + Str)/2. The Flying Warrior is capable of a standing jump of 5' vertical/10' horizontal (double with a running start) without an Acrobatics check.

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