Tuesday, April 26, 2016

Dark Continent Redux: Warehouses, Tent City, Alleys, Sherriff's Tower

Dark Continent Redux
A Fantasy Core Adventure
© Jerry Harris 2016
(This link will take you to the Fantasy Core Playtest Rules.)



The Warehouses
1 XP for not pointlessly engaging in combat.


The warehouses were hit just before the workday started.  Possessed natives came over the tributary river in makeshift rafts and quickly overran the warehouse district.  The large number of native workers in the tent city were encircled as the Possessed attempted to corral them for capture.  The natives hysterically panicked at the appearance of these near-men creatures and instead scattered in all directions.  The Possessed have been scattered as well, rounding up as many natives as they can.  

If the Characters are in the warehouse district, they’ll see groups of Possessed Natives taking captives and goods over the river on their rafts and disappearing into the jungle.  Currently, there are only 3 squads of 4 Giant Possessed Natives each still searching the warehouses for stragglers and valuables.  They are not attentive nor being quiet.  The Characters will have no trouble seeing them first and avoiding them if they’re smart.  Otherwise, attacking one group will probably bring the other groups within 2 rds.  


The Tent City
1 XP for freeing the captured natives.

The mass of native tent housing near the warehouses is deserted.  The natives there have either been captured or have run into the jungle (and will likely be captured later).  Characters in the tent area will witness several of the natives been captured and dragged off onto rafts by Possessed Natives.  The Characters, should they attempt any pursuit or investigation, will be able to catch a group of 20 natives bound together and guarded by 5 Giant Possessed Natives.  There are just by the river, awaiting transit.  Anyone already taken over the river is gone, effectively disappeared into the jungle.  If the natives are freed, they’ll flee into the jungle anyway.


The Alleys
1 XP for saving Seeker.

The Porters’, Market, and Traders’ Alleys are all long series of business stalls where agents hawk their products.  The Porters’ Alley is for buying the services native laborers of various sorts.  In the Traders’ Alleys, agents and traders are bartering various commodities (though most of the major deals are made at the bars).  The Market Alleys sell the various goods and food items for the town.  It’s the hub of business at Inner Station.  Virtually everyone in town passes through here at least once a day.

These are currently deserted except for a looting troop of another 3 Giant Possessed Natives.  (Pick which ever Alley the Characters are near.)  Again, they are not paying attention to their surroundings.   A single native, named Seeker, (typical native warrior type, but with a distinctive long scar across his chest) is hiding from them, but also obviously making sure that they’re following after him.  If rescued, he will happily thank the Characters.  He’ll stand up and wave his arms.  Suddenly, a six other hiding natives will pop up out of the Alley, wave back, and run into the jungle.  “You have helped me save my family.  I am in your debt.”  Perhaps the party might want to give him a weapon and ask for his help, which he’ll do.  Seeker will really want to go help his relatives though.  The Party may meet him again later.   


The Sheriff’s Tower
1 XP for clearing the tower (which kind of generous given the opposition).

The three-storied Tower’s main door is wide open.  The first floor is an office, empty, but has a weapons locker with a couple of longswords, a couple of bows, and 40 arrows.  There are also 4 full healing potions inside.  Up a set of spiral stairs, the second floor is a lounge and bunks.  There are 3 dead bodies in the bunks, poisoned with their throats slit.  2 Possessed Native Pygmies attack from above from the stairwell with blowguns.  Continuing up the stairs are the jail cells.  Uniformed Sheriff Marcus is slumped over dead next to the cells with half a dozen poisoned needles in him and his throat cut.  The cells are open and 2 more Pygmies attack from the open trapdoor in the ceiling.  There is a ladder going up to the trapdoor and the roof.  It is armored with parapets and gives good view of the town, particularly the situation at the bars and temple area.

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