Tuesday, September 25, 2012

Fantasy Core RPG

FANTASY CORE

PDF of Fantasy Core Rules

Character Creation Rules, Spell Lists
Weapons & Armor, Equipment, Travel & Transport
Combat Rules
Additional Rules
Oriental Character Classes
Demi-Human Character Classes
Title Level Advancement
NPC and Variant Classes
Magic Items
Naval Combat
Undead and Demonically Possessed Creatures

Playtest 1Playtest 2


ADVENTURES
Sample Adventure: A small tower with an evil wizard
Diamond Temple: A small dungeon
Zombie Manor; An abandoned keep with a bunch of zombies
Goth Hallow Adventure: A series of connected tombs
Endless Night: A haunted house adventure
Expedition to the Doomed Peaks: D&D meets Doom.  What could go Wrong?
Dark Continent Redux: An adventure setting into the jungle to kill an insane wizard


SETTINGS
Fantasy Ireland: Roleplaying in a mythic Ireland
Jianghu: An Oriental Setting
Southland: Australia as a big monster-filled continent
Cyber-Pulp: A cyber-fantasy set 20 minutes in the future
Robomeck: Transforming robot RPG

ALTERNATE SETTINGS AND RULES
Pulp Fantasy Core
Cyber-Pulp Fantasy Core Index 
Card Based Rules


Oh God, not another clone! Yes, it is. Let's just get down to it.

What is it?

Fantasy Core RPG is loosely based on the Modern RPG's, essentially stripped down to Old School sensibilities, with some other stuff thrown in. The characters are not superheroes, but should be a bit harder to kill and more potent than usual. Characters are not endlessly customizable, which should irritate the players. However, they are much more capable starting at first level, thereby irritating Ref's. Nobody should like this game.

What's in it?

Six classes for now, all human, and some basic rules. I'll be posting the game in pieces to allow individual critique. The classes only go up to 10th level.  This is part of keeping the game simple. Also, above 10th level, a fantasy game essentially becomes a superhero game, which should probably have a different set of rules.

So what's in this game for me as a Ref or player?

A real sense of mystery and a reawakening of the pioneer spirit. In other words, this hasn't been play-tested, so who knows how well this will work in practice in the real world. More concretely, I made this game because I didn't love any of the other versions and clones I've seen (and I've looked at a bunch of them). I wanted a game that was easy to teach and run as a Ref.  As a player, all the classes are cool right up front, without messing with making the right character build or waiting until you hit a certain level before you get good.

What's in the future?

For the most part, it's just going to be the rules and the character classes.  Some monster stats will be published with the sample adventures.  Don't expect a "Monster Manual" anytime soon though.  There may be some setting ideas. I have a listing of NPC classes that I like. I've got some Demi-human classes and Oriental-themed classes, but I haven't been happy with them to this point, so we'll see. I have a follow up game that builds on this, which I'm more enthusiastic about. It's Fantasy Core in a more modern, pulp setting.

This game is published as Open Game Content. Here's the verbiage, which following posts will refer back to.


OPEN GAME CONTENT:

Open Game Content may only be Used under and in terms of the Open Game License Version 1.0a (OGL).

This entire work, Fantasy Core RPG, Pulp Fantasy Core RPG, Fantasy Core Ireland Setting, Expedition to the Doomed Peaks, Jianghu Setting, Cyber-Pulp Fantasy Core, Endless Night are designated as Open Game Content under the OGL.

OPEN GAME LICENSE Version 1.0a

The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.

1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c)"Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement.

2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.

3.Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.

4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.

5.Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.

6.Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.

7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any
Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.

8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.

9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.

10. Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.

11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.

12. Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.

13. Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.

14. Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.

15. COPYRIGHT NOTICE

Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc.

System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.;

Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave
Arneson.

Fantasy Core RPG Rules, Pulp Fantasy Core RPG Rules, Fantasy Core Ireland Setting, Expedition to the Doomed Peaks, Jianghu Setting, Cyber-Pulp Fantasy Core, Endless Night, Copyright 2012, 2013, 2014 Jerry Harris



END OF LICENSE

No comments:

Post a Comment