Thursday, July 31, 2014

Endless Night: The Breakfast Room

ENDLESS NIGHT
A Fantasy Core Adventure
© Jerry Harris 2014
(This link will take you to the Fantasy Core Index.)



The Breakfast Room


Description: This room was used for family breakfast and other informal meals.  There’s a simple white décor inside with only a dining table with six chairs.  There’s a glass door entrance to the room and another leading out of the room.  The outer glass door shows bright, sunlight pouring in, as do the open curtains.  There was once a path beyond the other door, where the residents might take a morning constitutional.  Now, it is naked, insanity-inducing Astral Plane outside.  DC 12 Will Save or driven catatonic for 1 turn.  Those saving are immune to this effect thereafter.

Status: The door is closed, but unlocked.  From the glass door, the character can clearly see inside. 

Inhabitants: Through that glass door, the group can clearly see Electra Creighton, a ghost with some obvious static discharge issues.  She watches the characters outside, smirking, dangling the Heart Key around her neck as a taunt.  

Objective: The characters need the Heart Key so they can get into the Parlor.  1 XP award. 

Carter’s Introduction: “Meow.  Electra Creighton was electrocuted by a lightning bolt one morning, as she walked outside of the Breakfast Room.  She was never a morning person.  Meow.”


This one is pretty straight-forward.  Put down Electra and grab the key off the floor after she’s been sent to the afterworld (with the chime of the Grandfather clock afterward).  The main problem is taking her out without being electrocuted in the process.  Only weapons with a wooden handle are immune to her shocks, otherwise the electricity goes right through gloves and other coverings of metal handles.  She is fully vulnerable to magical ranged attacks and spells.      

Electra Creighton (Electrified Ghost)
HD 10 (d12), Hp 60, AC 13* (natural, Magic to hit, also any metal weapon that hits, causes the wielder 1d6 + stun 1 rd + drop weapon in electrical damage.)         
Fort +0, Ref +0, Will +10
Melee: Shocking Grasp 1d4+5 + Stunned 1 rd
Ranged: Lightning Bolt 1d6+5 + Stun 1 rd + Knocked Down (DC 18 Ref Sv ½ dam)

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